Storytelling card game to match draws with sentences
Dixit (2008) is a card game designed by Jean-Louis Roubira in which imagination and association are central. Each round, a player comes up with a sentence or phrase that matches with one of the six cards in her or his hand. The other players have to select one of the cards of their hands that could also match with the sentence of the storyteller. Many creative ideas emerge during this process! The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller’s.
CUSTOMISATION – Can we hack some dynamics of this popular game to make it work for different purposes? DixIt Yourself is an inspiring case of how popular games can be re-designed. In this case, the creative atmosphere that Dixit cards provide is used to promote intercultural learning through storytelling.