Here we list current and finished sub-projects of the Chamber of Commons
Gaming for the commons
Gaming for the commons: (serious) games as a tool to re-imagine the commons, through design, play, and knowledge sharing
In Mapping Commons the landscape of the commons, in its full diversity, will be charted and disclosed.
In data commons, data is self-controlled and available for broader communal use, with appropriate privacy protections and value distribution outcomes.
A cooperative model of DNA valorisation where citizens remain owners of their genetic material and sequenced data.
Developing a taxonomy and registry for cooperatives and commons-based initiatives.
Digital Social Innovation in Europe (DSI4EU) supports digital social innovation networks in Europe.
Smart society cases
Smart society cases sketch a picture of the dilemmas that digitisation entails within public administration, and the effect this has on society.
Mobility Lab Bicycle data commons
The Mobility Lab Bicycledatacommons explores the role of data commons in the usage of bicycle data.
ATELIER is a five-year project funded by the European Commission that focuses on shaping energy-positive neighbourhoods.
This research project focuses on the ways the commons can contribute to new forms of (digital) public space and initiate different forms of urban development.