Digital interactive multiplayer game to make urban planning relatable and reveal preferences

Redesire (2016) is a digital interactive multiplayer game developed by Rezone and We are Müesli. It aims at helping various urban stakeholders understand and engage with each other’s desires, wishes and expectations in fictional or actual area (re)development processes. During the game, players sit around a table and use individual tablet computers in a series of turns, in order to tease out and evaluate different ideas for the redevelopment of an urban site. Players are scored based on their performance as members of a stakeholder group. Their desires are evaluated and scored by other stakeholders. The main idea of the game is based on playing with common words and concepts.

Have a look at our game experience in the 6th common play with us!

Images from Rezone, Rolf van Boxmeer and Tessa Peter (©)

When to play

Redesire works well if your community is in an early stage of urban (re)development: when considering building new facilities, adding housing stock, and so forth. The game helps to playfully explicate each stakeholder’s ideas, wishes and opinions. The game currenlty only available when facilitated by the Redesire team.

Commons-related features

  • Exchange views and informationThe game allows players to exchange ideas, information and world views while playing the game. 
  • Promote cooperationThe game makes participants collaborate between them others and stimulate the concept of cooperation beyond the game’s duration.
  • Feel sense of communityThe game lets participants feel part of a group with shared interests and grow the sense of community.

Best contexts to play

  • Community participation activityThe game can be a tool to involve people in communitarian and participation activities.
  • Multi-stakeholder co-creation sessionThe game can be played to promote a debate with a wide range of actors (a.o. residents, designers or architects).
  • Decision-making activityThe game can guide participant decision-making in a variety of contexts, for example by facilitating a voting or consent process.


  • Interactive/communalThe game incites a continuous exchange of information, ideas or experiences between the players. The game play is really ‘done together’. 
  • RealisticThe game play closely mimics or emulates real-world dynamics and contexts.
  • ChallengingThe game demands a considerable effort (e.g. to act under time pressure) to succeed.

How to obtain

Contact with Rezone

Check the website of the game